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1994-03-08
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This is Version 1.1 of the Doom PostScript map generator. Written 3/3/1994 by
James Bonfield.
Description
-----------
This program produces PostScript maps of Doom levels, extracted from the Wad
file. The program is written for the UNIX operating system, and so you need a
method of transfering your doom.wad file, (or perhaps having it visible by,
say, mounting your DOS partition).
Thick lines represent solid walls on the map.
Circles represent objects.
Arrows represent the enemy. The direction of the arrow is the direction the
creature is facing.
Gray lines represent secret passages.
Compilation
-----------
Edit the Makefile variables (CC and CFLAGS) and simply type Make.
Use
---
Command line options
-d enables debugging
-w wadfile selects another wad file (default is "doom.wad")
-l level choose another level (default is "E1M1")
-o do not display objects
-m do not display monsters
The postscript will then be displayed to stdout. Redirect with:
wad | lpr
or:
wad > level.ps